Right now I am working on the new animal that gets implemented, The Yeti.(I hope it doesn't take offence to it when I said 'animal'.) I determined all positions of the eight new animations and start animating in the near future.
Before I did the design of the yeti, I finally started with my new game on which I work simultaneously in the Unity engine. The new game is called "Potion Shop Schwesterherz". I invite you to read more about it in my general description on Patreon. And if you are a patron there is even more information to it, with more to come. #Devblog is a thing.
'zum Damenhaus' turned three years about a week ago (21.03.2019). I kept on working at this project and added more content for this period of time. I am sorry for every bug you encountered, but I am still happy that this title held itself well so far. That's also because of your support, so thank you for that.
I wanna finish zDh as good as I can. There will still be quite a couple of updates till I reach that point.
random Crow
Friday, 29 March 2019
Tuesday, 5 March 2019
Patron version 3.6 released!
Updates:
- new monster girl: The Kobold (+15 new hentai animations!!!)
- she can be found in the new location: the mountain
- two new dialogues
- the game diffiulty has been increased. The clients worked actually different than I intented since version 3.3. If at least one demand was fulfilled, everything was fine for them. NOW EVERY DEMAND MUST BE FULFILLED! if not, then the tolerance system comes into place
- added unlocking mountain and savanna as a request on the request board (forgot savanna actually when it was added as a location)
- if a slave has <= 20% happiness, there will be a warning for the player
- added three more CG's (Slave, Plantgirl, Bunnygirl) to the already existing ones (Amanda, Madeline, Cassandra)
- I put in a function to delete bugged clients. This is supposed to work only on them who get stuck in front of the elevators. Just click them once and they will get removed from the game. This won't cost you reputation. If even this function doesn't help please tell me, since it helps me finding the actual bug (implemented in public v.3.5 as well)
- all girls now earn base level exp on the bar as well (33% of what they would get in a brothel room)
- femdom + slave on a clients wishlist is no longer possible
- background music loops again
- fixed a layer issue between cassandra singing on the stage and a serving slave / monstergirl
- when amanda is "busy" with the captain and dialogue between her and whoever pops up, there were 2 Amandas in her room. I simplified some code for that; hopefully it works. If similar cases oocur, please contact me
- if you already had an animal show / gloryholes, the game offered you it again, which is not possible to have 2 of those rooms of the same type it substracted coins when clicked. I also fixed a small spelling error there
- fixed a small queue of clients issue on the bar. After one left cause his conditions weren't met, the queue started further away from the elevators
- price of unlocking locations has been reduced
- fixed a bug on which a lioness in the second and third gloryhole booth won't continue her job when unpausing
- there actually is a pretty good chance that I got the client-walking-endlessly-in-front-of-the-elavator-bug
- if you click the name of a slave / monster girl you can change their name. If you don't press [enter] after you are done, the girls information won't disappear! If this happened you might have accidentally clicked her name.
Version 3.5 is now available for the public! Patch notes
This was the last monster girl that gets implemented. Her animal is the next thing that I'll work on. There still is enough that I need to do for "zum Damenhaus" till I consider it as done. Nevertheless I will work on my new game simultaniously. More information about that can be found on my Patreon.
Enjoy your day!
random Crow
Monday, 4 February 2019
Kobold wolf preview
Like with the insect, I am not allowed to post this preview on Patreon, so I make a public one out of it.
This doge clearly has no idea what he's doing, cause he humps the wrong end. This is still oddly satisfying for him. And for the little kobold as well :)
random Crow
Sunday, 3 February 2019
My 100th blog post; telling about the near future
Wow, this my 100th post on this blog. I guess I use this chance to talk about what I am currently doing, and what my plans are in the near future.
Lately I work on a new monster girl, the kobold, as you probably already know. I am nearly done with all her animations, only three to go, but there is still a lot to do like additional assets and, of course, the coding.
When I am done with the animations I'm gonna do a fairly quick commission.
Yes, I do commissions. Not many, but sometimes. If you are interested, just contact me.
I also work on other stuff, like illustrations and pixel animations. Again, not many, but sometimes. This is mostly for me to practise basically everything. From coding in Unity, up to sketching and drawing as well as animating.
This is like an investment into my new game already. I learnt and developed a lot and I want my next game to prove this.
Speaking of my next game, right after version 3.6 gets released (and 3.5 becomes public) I will officially start on my next project! This doesn't mean, that zum Damenhaus is finished, I think there will be at least 5 more updates for zDh. I just work on both projects at the same time, so when zDh is mostly done, there is a follow up game ready to show.
While I work on the new game, my patrons will receive previews about it in a constant flow. I am sure you will be surprised.
If you want to support me, you can join my Patreon and get your newest release of the game, together with more detailed information of what is going on in general.
If you'd like to join into a loose conversation or have a platform to quickly share information, I can recommend my Discord server.
Anyway, I thank you for being interested in my game!
2019 will be an interesting year, in so many aspects! Let me show you my dedication and love of making video games. Lewd video games. Zum Damenhaus is just the beginning.
Your black birb
random Crow
Lately I work on a new monster girl, the kobold, as you probably already know. I am nearly done with all her animations, only three to go, but there is still a lot to do like additional assets and, of course, the coding.
When I am done with the animations I'm gonna do a fairly quick commission.
Yes, I do commissions. Not many, but sometimes. If you are interested, just contact me.
I also work on other stuff, like illustrations and pixel animations. Again, not many, but sometimes. This is mostly for me to practise basically everything. From coding in Unity, up to sketching and drawing as well as animating.
This is like an investment into my new game already. I learnt and developed a lot and I want my next game to prove this.
Speaking of my next game, right after version 3.6 gets released (and 3.5 becomes public) I will officially start on my next project! This doesn't mean, that zum Damenhaus is finished, I think there will be at least 5 more updates for zDh. I just work on both projects at the same time, so when zDh is mostly done, there is a follow up game ready to show.
While I work on the new game, my patrons will receive previews about it in a constant flow. I am sure you will be surprised.
If you want to support me, you can join my Patreon and get your newest release of the game, together with more detailed information of what is going on in general.
If you'd like to join into a loose conversation or have a platform to quickly share information, I can recommend my Discord server.
Anyway, I thank you for being interested in my game!
2019 will be an interesting year, in so many aspects! Let me show you my dedication and love of making video games. Lewd video games. Zum Damenhaus is just the beginning.
Your black birb
random Crow
Sunday, 13 January 2019
Kobold insect preview
I started previewing every animation as a still image on my patreon, but I can't show this one (and later wolf, too) there cause of their rules.
So I guess it's fine to make this public here and on my discord.
It's still a long road to the next version, but I am steaming ahead very well.
random Crow
So I guess it's fine to make this public here and on my discord.
It's still a long road to the next version, but I am steaming ahead very well.
random Crow
Monday, 31 December 2018
A whole look at the project (2018 review)
Like the last two years, I will do a summarising of everything that got
implemented in 2018. I will point out all the important parts:
Here we go:
Here we go:
Thursday, 16th January 2018 - version 3.0 was released, brought a new section opened for Amanda to explore: The Savanna! Introducing a new slave race: The Lioness!
Original post
Original post
Thursday, 6th March 2018 - version 3.1 was released, added the horse to the savanna location!
Original post
Original post
Tuesday, 17th April 2018 - version 3.2 was released, Amanda's background story got revealed in form of an in-game comic!
Original post
Original post
Thursday, 19th July 2018 - version 3.3 was released, a big gameplay and UI update!
Original post
Thursday, 16th September 2018 - version 3.4 was released, added a new dungeon room to the brothel and brought BDSM animations!
Original post
Original post
Monday, 3rd December 2018 - version 3.5 was released, added various things that includes Amanda and Cassandra service animations, a change of how to buy rooms and other quality of life updates!
Original post
Original post
This year was all about experimenting for me, since I invested much time in finding the best way to start my new upcoming game! Zum Damenhaus is going to be finished (I aim for 2019).
With the release of the newest monster girl in spring 2019, version 3.6, I will split my time to work 50% on zDh and the other 50% on my new game, that will most likely not (yet) be a zDh sequel, but a totally new game that focuses more on the adventure part instead of management. Roll play elements will also be a thing.
When I start working on it I will share information about it step by step on my Patreon (and maybe here on my blog).
With the release of the newest monster girl in spring 2019, version 3.6, I will split my time to work 50% on zDh and the other 50% on my new game, that will most likely not (yet) be a zDh sequel, but a totally new game that focuses more on the adventure part instead of management. Roll play elements will also be a thing.
When I start working on it I will share information about it step by step on my Patreon (and maybe here on my blog).
Something else I did this year, was taking commissions! If you are interested in my artwork and animations, you may contact me to discuss details. These kind of works are a nice little variety for me.
Oh, and I will do a few more small game parody animations for sure.
2019 will be an interesting year in so many aspects; I can tell you that!
I wish you a happy new year and a "guten Rutsch ins neue Jahr!"
I wish you a happy new year and a "guten Rutsch ins neue Jahr!"
Your random crow
random Crow
Monday, 3 December 2018
Patron version 3.5 released!
Cassandra's singing is just beautiful!
Wait, what is that client doing there on the stage?
Wait, what is that client doing there on the stage?
Updates:
- amanda and cassandra now can earn service points for themselves and reputation for the player on the bar in their own way (+2 new hentai animations)
- changed the way of buying rooms
- you can now scroll through your girl list
- a big surpirse! you can't miss it and i REALLY recommend to unlock it. It's worth it :)
- one new dialogue
Changes:
- made it easier to click walking clients
- needed reputation for leveling up the "reputation" got increased; particiularly the later ones (the last one got nearly tripled)
- got rid of the detailed crow description
- reduced madelines starting service points from 20 to 15; added starting point to Amanda and Cassandra (5 and 10)
- girls will never have "tease" in her bad happiness list again, since early game depends on that
- reputation ranks got renamed: "5 public known" and "best known" has been re-named to "5 publicly known" and "7 renowned"
- got rid of 'screen scroling' entirely cause it doesn't fit to UI anymore
- i decided to get rid of the in-game mini tipps entirely
Bugfixes:
- if you try to assign a client to a working madeline on the bar and she is already taken, a more accurate message tells you about it
- thined out the rain to reduce lag
- slave + bunnygirl/lioness/plantgirl will never be in the same client demand again
- the music toggle button in the options seemed not to have worked. Now it does
- fixed a few instances on which you can't scroll anymore after click certain "go back" buttons
- when getting a new slave / monstergirl it shows the status screen again when moving the mouse over her without throwing a silent error
- when catching a lioness, her assigning options won't show when Amanda is still in the savanna
- draging & droping with right click now works more reliable
- fixed an issue that did't increased a chance of a girl to get picked by a client even though the appliying demands should favour her more
(some of them have been fixed in the public version 3.4 as well; i didn't took notes which though)
Hints:
- if you click the name of a slave / monster girl you can change their name. If you don't press [enter] after you are done, the girls information won't disappear! If this happened you might have accidentally clicked her name.
This update's focus was more about performance and quality of life changes.
Version 3.4 is now available for the public! Patch notes
There is no password needed anymore to open those rar files. I mostly did these when I uploaded to MEGA, but since it's in my own DropBox now it is safer. Furthermore I included a few more files that could prove useful for some folks.
I wish you a nice december with lots of family and friends :)
And porn.
random Crow
Saturday, 17 November 2018
A new Unity animation and my future plans
Longer posts are usually made in a Patreon statement, but this time I think I go for a full blog one.
The picture you see to the left is made by SoulCentinel. I animated it in Unity; the next game engine I use for making my games.
You can find the animation in my Dropbox.
Speaking of and in terms you didn't hear the whole plan about 'zum Damenhaus':
I try to finish the game next year; earlier then I intended, cause of two main reasons:
1) the flash plugin is no more by the start of the year 2021 (maybe even 2020?). This will make it hard for me to show the game to the public. I expect that SWF will still stay a format for playing and watching things, but one needs separated player for that, cause it won't work in the browser anymore; that's at least how I understood it
2) The flash engine can handle only so much and using it feels like driving a beat, old car; you are always afraid it breaks down at some point. This is why I actually don't want to implement a new monster girl, but people want it so I try it
In the last sentence you heard a part of the plan: a new monster girl. There will be other things that get into the game too, to make it a whole and give it the feeling of being a complete game. Being able to level service points for Amanda and Cassandra, on which I currently work on, is one of these things.
Simultaneously I do Unity experiments (like the one in this post) and commissions. I haven't "officially" started working on the new game, but soon it will be time. I hope I can finish quite a workload of my new game before I am done with 'zum Damenhaus' so people don't need to wait month's to try it out for the first time.
Oh, and I will do a real pixel animation at some point in the future, just to check which way I want to go with my new game.
Alright, that's it from my side so far. Have a nice day!
random Crow
The picture you see to the left is made by SoulCentinel. I animated it in Unity; the next game engine I use for making my games.
You can find the animation in my Dropbox.
Speaking of and in terms you didn't hear the whole plan about 'zum Damenhaus':
I try to finish the game next year; earlier then I intended, cause of two main reasons:
1) the flash plugin is no more by the start of the year 2021 (maybe even 2020?). This will make it hard for me to show the game to the public. I expect that SWF will still stay a format for playing and watching things, but one needs separated player for that, cause it won't work in the browser anymore; that's at least how I understood it
2) The flash engine can handle only so much and using it feels like driving a beat, old car; you are always afraid it breaks down at some point. This is why I actually don't want to implement a new monster girl, but people want it so I try it
In the last sentence you heard a part of the plan: a new monster girl. There will be other things that get into the game too, to make it a whole and give it the feeling of being a complete game. Being able to level service points for Amanda and Cassandra, on which I currently work on, is one of these things.
Simultaneously I do Unity experiments (like the one in this post) and commissions. I haven't "officially" started working on the new game, but soon it will be time. I hope I can finish quite a workload of my new game before I am done with 'zum Damenhaus' so people don't need to wait month's to try it out for the first time.
Oh, and I will do a real pixel animation at some point in the future, just to check which way I want to go with my new game.
Alright, that's it from my side so far. Have a nice day!
random Crow
Sunday, 28 October 2018
Riding the lizard
Done with the comission of the cute little couple Alykia and Raka.
Have three minutes to spare? Watch the animation :)
Download it here from my Dropbox.
random Crow
Have three minutes to spare? Watch the animation :)
Download it here from my Dropbox.
random Crow
Wednesday, 17 October 2018
Unity animation experiment done
I am done with my small little Unity project.
Well, "project" is a little phrased to high.
I simply experimented with a few functions that are necessary for my new game.
With finishing this Unity animation I am ready now for my next big game, that is most likely going to be "zum Damenhaus 2"; the sequel to my current project.
I have still a lot to do with the first instalment. I want to make it 'release ready'. In the meantime I start working on zDh 2, and doing commissions. There is still room for addons on the flash version of zDh, but like I said, I want to have it finished.
There is gonna be a lot to talk about with my patrons.
Here is the link to this small animation: Dropbox
There is really not much to this animation, don't expect an animation that I am known for. I was just playing around with Unity and testing the things I want to have in my next game.
By the way, if you press [space] during the animation it goes faster.
random Crow
Well, "project" is a little phrased to high.
I simply experimented with a few functions that are necessary for my new game.
With finishing this Unity animation I am ready now for my next big game, that is most likely going to be "zum Damenhaus 2"; the sequel to my current project.
I have still a lot to do with the first instalment. I want to make it 'release ready'. In the meantime I start working on zDh 2, and doing commissions. There is still room for addons on the flash version of zDh, but like I said, I want to have it finished.
There is gonna be a lot to talk about with my patrons.
Here is the link to this small animation: Dropbox
There is really not much to this animation, don't expect an animation that I am known for. I was just playing around with Unity and testing the things I want to have in my next game.
By the way, if you press [space] during the animation it goes faster.
random Crow
Wednesday, 10 October 2018
Blähbliophilia
Another comission done, featuring 'Mavis' from 'Hotel Transylvania'; meaning it's my first parody!
You can download it from my Dropbox.
Enjoy!
random Crow
You can download it from my Dropbox.
Enjoy!
random Crow
Saturday, 6 October 2018
Comission preview
Hey, look!
I filmed a little sneak peek of my upcoming animation! I'll leave this found footage version of the entire event for all to see.
The in person variant will be posted once I finish adding the sound to it.
random Crow
I filmed a little sneak peek of my upcoming animation! I'll leave this found footage version of the entire event for all to see.
The in person variant will be posted once I finish adding the sound to it.
random Crow
Saturday, 22 September 2018
Comission #2
After having fun with her two new friends Lily snuck into the animal show to have fun with the horsie she spotted.
Amanda who was slated to take the spot today chose to let Lily have her way and simply collect payment from the large crowd the cute kobold attracted.
Another comission done! This is the longest animation I ever did and it goes for 2 minutes!
You can download the animation from my Dropbox.
Have fun! Lily sure is having some!
random Crow
Sunday, 16 September 2018
Open comissions!
Cost per character for one base animation loop: 20$
Cost for extra animation loops: 10$ per loop
Cost for insertion: 20$
Cost for cumshot/finisher: 20$
Cost for creating/drawing a new character: 20$ (Premade characters such as clients do not cost extra.)
Cost for background: Premade background free. Making a background: 15$
Cost for sounds from my archive: free
Commissioners will get 10% off their first commission!
These are basic prices! We are human, we can talk!
If a certain animation section is particularly short or simple it may get a discount (for example cumming inside will probably cost less the spray painting someone white).
The aim for the duration of the animation will be generally 1 minute; it just needs to fit, so there is a lot of open space here.
If going over 3 characters we can discuss details.
This price list gets adjusted and extended based on the comissions I already finished.
I don't do:
guro, scat, vore, watersports, yaoi
3 slots are still open, 2 are already taken!
Patron version 3.4 released!
Updates:
- new brothel room: dungeon
- new animations for all seven of the girls: BDSM
- one new dialogue
- discord link on the start screen
- most of the bugs I knew have been fixed in the public version 3.3
- make sure that you allow flash to store data on your PC, since a bunch of game functions depend on that
- currently the town, the forest, the grasslands and the savanna are implemented for Amanda to explore. More will follow
- if you encounter a bug I appreciate any reports. Furthermore, a reload of the game handles ANY problem at current
- running your browser in incognito mode, also means erasing all your games save files after you close the browser!
Version 3.3 is now available for the public! Patch notes
For downloading the game you need to put in the password 'randomcrow'.
I wish you a great day :)
random Crow
Tuesday, 11 September 2018
Tentative comission pricelist with a swf example from my first comission: Lily gangbang
Cost per character for one base animation loop: 20$
Cost for extra animation loops: 10$ per loop
Cost for insertion animation: 20$
Cost for cumshot/finisher animation: 20$
Cost for creating/drawing a new character: 20$ (Premade characters such as clients do not cost extra.)
Cost for background: Premade background free. Making a background: 15$
Cost for sounds from my archive: free
Commissioners will get 10% off their first commission!
The aim for the duration of the animation will be generally 1 minute; it just needs to fit, so there is a lot of open space here.
If going over 3 characters we can discuss details.
This price list gets adjusted and extended based on the comissions I already finished.
Example
(You can pause the animation to calculate in your own pace.)
I got 2 comissions already, so I'd say I open up 3 more slots.
You can contact me on my Patreon, discord, newgrounds and my e-mail: randomcrow@yahoo.com
Cost for extra animation loops: 10$ per loop
Cost for insertion animation: 20$
Cost for cumshot/finisher animation: 20$
Cost for creating/drawing a new character: 20$ (Premade characters such as clients do not cost extra.)
Cost for background: Premade background free. Making a background: 15$
Cost for sounds from my archive: free
Commissioners will get 10% off their first commission!
The aim for the duration of the animation will be generally 1 minute; it just needs to fit, so there is a lot of open space here.
If going over 3 characters we can discuss details.
This price list gets adjusted and extended based on the comissions I already finished.
Example
(You can pause the animation to calculate in your own pace.)
I got 2 comissions already, so I'd say I open up 3 more slots.
You can contact me on my Patreon, discord, newgrounds and my e-mail: randomcrow@yahoo.com
Friday, 7 September 2018
Bonus animation as a comission
I did an animation with "Lily", an original character from somebody who loved to see her getting banged zDh style.
Do I comissions now? I'd say yes.
But first I'd like to release version 3.4 before diving deeper into it.
You can get the animation from my Dropbox.
Yours truly
random Crow
Tuesday, 4 September 2018
Quick status update
Next update comes definitely this month, most likely in the first half of it.
I work on multiple things simulatiously lately.
Oh, and 'zum Damenhaus' now has it's own discord channel, so feel free to join!
random Crow
I work on multiple things simulatiously lately.
Oh, and 'zum Damenhaus' now has it's own discord channel, so feel free to join!
random Crow
Tuesday, 28 August 2018
Another animation
My second Unity animation has been done!
I learned much, I succeed much and I failed much. That means I'm steaming ahead, yay!
This is the result:
The image was created by SoulCentinel: inkbunny
The animation was created by me.
You can download the video here on my dropbox:
webm (better quality)
swf
Also you can find the animation here:
rule34.xxx
swfchan.com
And probably somewhere else around the Internet.
your
random Crow
I learned much, I succeed much and I failed much. That means I'm steaming ahead, yay!
This is the result:
The image was created by SoulCentinel: inkbunny
The animation was created by me.
You can download the video here on my dropbox:
webm (better quality)
swf
Also you can find the animation here:
rule34.xxx
swfchan.com
And probably somewhere else around the Internet.
your
random Crow
Monday, 30 July 2018
My first Unity animation
It helped me getting used to the animation tool of this game engine. I'm gonna do similar side projects for learning.
The image was created by monkey cheese: Tumblr
The animation was created by me; random crow
You can download the video here on my dropbox:
webm (better quality)
swf
You can find the animation here:
rule34.xxx
swfchan.com
And probably somewhere else around the Internet.
The image was created by monkey cheese: Tumblr
The animation was created by me; random crow
You can download the video here on my dropbox:
webm (better quality)
swf
You can find the animation here:
rule34.xxx
swfchan.com
And probably somewhere else around the Internet.
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