Saturday 17 November 2018

A new Unity animation and my future plans

Longer posts are usually made in a Patreon statement, but this time I think I go for a full blog one.

The picture you see to the left is made by SoulCentinel. I animated it in Unity; the next game engine I use for making my games.

You can find the animation in my Dropbox.

Speaking of and in terms you didn't hear the whole plan about 'zum Damenhaus':
I try to finish the game next year; earlier then I intended, cause of two main reasons:

1) the flash plugin is no more by the start of the year 2021 (maybe even 2020?). This will make it hard for me to show the game to the public. I expect that SWF will still stay a format for playing and watching things, but one needs separated player for that, cause it won't work in the browser anymore; that's at least how I understood it

2) The flash engine can handle only so much and using it feels like driving a beat, old car; you are always afraid it breaks down at some point. This is why I actually don't want to implement a new monster girl, but people want it so I try it

In the last sentence you heard a part of the plan: a new monster girl. There will be other things that get into the game too, to make it a whole and give it the feeling of being a complete game. Being able to level service points for Amanda and Cassandra, on which I currently work on, is one of these things.

Simultaneously I do Unity experiments (like the one in this post) and commissions. I haven't "officially" started working on the new game, but soon it will be time. I hope I can finish quite a workload of my new game before I am done with 'zum Damenhaus' so people don't need to wait month's to try it out for the first time.

Oh, and I will do a real pixel animation at some point in the future, just to check which way I want to go with my new game.

Alright, that's it from my side so far. Have a nice day!

random Crow