Tuesday 21 March 2017

Happy birthday, zum Damenhaus! An origin story

Today exactly one year ago the first version of ‘zum Damenhaus’ got released. Much has been changed, but there is still a lot to do!

I want to use this chance to talk about why I chose to make this game and I hope I can inspire some people to start their own projects.

Lay your head into your hand, smile and listen, because this is the story about some random guy creating a porn game:

I used to write a book back in the day, a fantasy novel. I was done with about 70% of it. But I knew getting money from it would take a while, since searching for a publisher would be hard, printing and bring it to the market would also be a long time span. I had one job, my current main job, but it wasn’t quite enough to keep me living.

Like maybe a lot of you I enjoyed playing ‘Breeding Season’. Doing a flash game of my own was just a funny idea back then. I’d rather use the time to write on my book. However, I found out that no matter how much time I could have spent to write, I don’t actually use it to do more for my book.

I needed another hobby.

Doing my own flash game was very tempting. I saw videos on YouTube how 3D animation was made and it was very fascinating for me. But if I ever would create such things too, I knew I should learn normal drawing first. (By now I will stay with 2D art. I like it better.)
And the day came on which I actually started. It was on the 31 of December 2014, New Year’s Eve. It was a good resolution which people do at that day. So I went through a mass amount of video tutorials of how to draw. After that I learned how to program in flash. And yet after that I reflect about how I actually want my game to be. I chose a simulation / management type of game. Not only is it fun to play for me, I also thought it should be fairly easy to code. I don’t regret this decision. 
I needed about half a year to get it ready to show. But right before I wanted to publish it, I felt the strong responsibility to code it again, because of various reasons. But I also wanted to put it out. So I did both. Only very few people played the very first version of the game. I hadn’t spread it around the Internet on purpose. I wanted to have a real reliable game first.

Two months passed and some of you finally could enjoy version 1.1, which I uploaded first to the Legend of Krystal forums.

I want to get better in everything I do. I’m glad I can work on something that is so much fun to work with, that I learned drawing and programing from the very bottom. I knew what needs to be done to get a game to work, so I just did it.

That’s the moral of the story. If you’d like to do a task you are uncertain of: Just get started!

random Crow

I will add my very first version, just for the fun. If you want to take a look at this pioneer, here is link for a download: zum Damenhaus version 1.0

The passwort is: randomcrow

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