Tuesday, 21 March 2017

Happy birthday, zum Damenhaus! An origin story

Today exactly one year ago the first version of ‘zum Damenhaus’ got released. Much has been changed, but there is still a lot to do!

I want to use this chance to talk about why I chose to make this game and I hope I can inspire some people to start their own projects.

Lay your head into your hand, smile and listen, because this is the story about some random guy creating a porn game:

I used to write a book back in the day, a fantasy novel. I was done with about 70% of it. But I knew getting money from it would take a while, since searching for a publisher would be hard, printing and bring it to the market would also be a long time span. I had one job, my current main job, but it wasn’t quite enough to keep me living.

Like maybe a lot of you I enjoyed playing ‘Breeding Season’. Doing a flash game of my own was just a funny idea back then. I’d rather use the time to write on my book. However, I found out that no matter how much time I could have spent to write, I don’t actually use it to do more for my book.

I needed another hobby.

Doing my own flash game was very tempting. I saw videos on YouTube how 3D animation was made and it was very fascinating for me. But if I ever would create such things too, I knew I should learn normal drawing first. (By now I will stay with 2D art. I like it better.)
And the day came on which I actually started. It was on the 31 of December 2014, New Year’s Eve. It was a good resolution which people do at that day. So I went through a mass amount of video tutorials of how to draw. After that I learned how to program in flash. And yet after that I reflect about how I actually want my game to be. I chose a simulation / management type of game. Not only is it fun to play for me, I also thought it should be fairly easy to code. I don’t regret this decision. 
I needed about half a year to get it ready to show. But right before I wanted to publish it, I felt the strong responsibility to code it again, because of various reasons. But I also wanted to put it out. So I did both. Only very few people played the very first version of the game. I hadn’t spread it around the Internet on purpose. I wanted to have a real reliable game first.

Two months passed and some of you finally could enjoy version 1.1, which I uploaded first to the Legend of Krystal forums.

I want to get better in everything I do. I’m glad I can work on something that is so much fun to work with, that I learned drawing and programing from the very bottom. I knew what needs to be done to get a game to work, so I just did it.

That’s the moral of the story. If you’d like to do a task you are uncertain of: Just get started!

random Crow

I will add my very first version, just for the fun. If you want to take a look at this pioneer, here is link for a download: zum Damenhaus version 1.0

The passwort is: randomcrow

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