Wednesday, 29 June 2016

Version 1.3 released!

They can talk, but only if you can read!

Greetings,

this update is rather small, but I allow it to be an independent one like the others, because the last version was very content heavy and the next one will be, too.

 Updates:
  • added in game tutorial (*1)
  • added dialogs (*2)
  • the second elevator (the one to the right) now also goes down. Clients, who have finished playing chess with the girls (yes, we keep it familiy friendly here) now will search for the exit in the basement, which is on the left
Changes: 
  • you won't get hold back by the system any longer, if you try to go to the slavemarket with not enough coins in your pocket
  • made the early reputations a bit harder to get
Bugfixes: 
  • fixed a critical bug since version 1.2, that no matter the reputation you have, only 7 clients in total will spawn
  • fixed bug, that whenever you press the pause button, it sets back the frequency of client spawning (solved it quite elegant). So you can now use it without any boundaries
Known flaws :
  • often the clients are walking beneth another client, who is actually in front of him ---> will be improved, when I found an effective solution
  • It seems like you can still seldom assign 2 girls to one room. If that happens, please restart the game (your savegame stays). I will find you, bug. And then I will eat you!

(*1) added in game tutorial: 
Be careful when using your old savegame and when the system asks, if you want to play the tutorial. Your coins will get to the same state, like if you would start a new game.

(*2) added dialogs:
There are 7 at the moment. One shows up every day after you got your results in.
If you met the necessary requirement, Amanda and Madeline start talking.
Dialogs will be on my always to-do list. The more content I add to this game, the more there is to talk about.


As I told you above, the next version will take longer than this one. But you can see forward to new functions, new animations and new rooms!

If you found any spelling mistake, I would be happy to hear it from you, since english isn't actually my mothertongue. Even if it is just a missing 's' after a verb or a wrong used preposition.

We will see us again!

random Crow



Wednesday, 22 June 2016

Polls and animation template

Good evening folks,

you may have noticed the poll on the blogs right side-bar.

I plan on doing more to get some interesting statistics in. These statistics will help me for future drawings and animations.

I first start of with your favorite poisiton of Amanda. You will have mulitple choices. Everything can be an aspect, like position, situation, behavior, graphical characteristics or maybe your favorite way seeing someone cumming.
I recommend deciding by your feeling; what you like watching the most.

In case you forgot how some animations look like, I have a position templet for you at the end
of this post. You may help yourself with it.

If the poll is done I tell you my favorite animations of her and I'm sure I can get you some
extra random information afterwards.

If you want to share more of your thought's, please do so and comment on this post.

Best wishes

Your random Crow

Saturday, 18 June 2016

Version 1.2 released!

Hey there,

the time being occupied with this current version felt like an endurance test for me. And I passed!

Updates:
  • the forest section is ready for Amanda to explore. FOR NOW she'll only get a new slave type from there
  • plantgirls added to the game; including all the images, animations and variations (*1)
  • added a pause feature
  • in the client's 'likes' list wont be any attributes anymore, that would exclude each other (like for example: short hair <-> long hair)
  • you can now look at all the clients preferences, while they are in the queue, to plan ahead
  • while choosing a location for Amanda to travel, you can now recall her
  • if you leave the flash application, the background should stop scrolling (*2)
  • slaves are now holding an "open hair" attribute, which is the exact opposite to the ponytail quirk
  • slaves loading faster, when continuing a game
  • the game has been made a bit 'fullscreen' friendlier in general
  • tons of other small stuff, like new startscreen tipps, new quirks, switch of some indicator colors etc, etc, etc,...
 Changes:
  • 'ponytail' now has the 'long hair' attribute
  • all your girls gain double the experience points, when executing their labor of love (*3)
  • chance, a client will sit down to drink something has been reduced
  • sending a client to a room he doesn't want, will not influence your reputation to the negativ anymore
  • the punishment for dismissing a client has been reduced by 33%
  • the reputation you gain from a 'perfect client bonus' has been increased by 25%
  • nevertheless it will be much harder to get a higher reputation now, depending on which reputation you already have
  • the behavior of the client loving girls and drinking beer has been improved. This happens off stage, so you won't notice anything (It's more reliable now)
Bugfixes: 
  • critical bug fixed, which slowed the game down on longer game sessions. You don't need to reset every few days anymore
  • if you had exactly 500 coins the game won't let you go to the slavemarket, although you had the money for a slave. In addition, this question of letting the player go to a different location will now be asked while you are on the map (compass)
  • clients now spawn off stage
Known flaws :
  • the only elevator going down, slows the game down. I already found a decent solution. I continue working on it. This issue has my highest priority now
  • often the clients are walking beneth a other client, who is actually in front of him ---> will be improved at the next opportunity
  • currently the pause feature also resets the timer when clients spawn ---> will be improved at the next opportunity. So you should only pause when it's really necessary or directly after a client has spawned
  • edited: It seems you can still seldom assign 2 girls to one room. If that happens, please restart the game (your savegame stays). I will get to the bottom of this!
  • edited: currently you only get a static amount of clients, no matter which reputation you have! (bug is fixed and launches with version 1.3)
(*1) plantgirls added to the game; including all the images, animations and variations:
Later it will be more worth sending Amanda to other locations. I need to implement different stuff first. Also getting plantgirls won't cost you a thing for now, since they don't care about money at all. Later they will be buyable maybe for some kind of item? I will see.

(*2) if you leave the flash application, the background should stop scrolling:
I hope I didn't make the gaming experience worse. I need your feedback here.

(*3) all your girls gain double the experience points, when executing their labor of love: 
I do this for future updates, to fasten the overall gamespeed up.


In general, I am happy how reliable the client moves, also that he is smart enough to actually find the exit.

Also, for the future I will add some helpful information to the tutorial section of this blog, to help you guys (provisional), finding the right combos; for example:"What exactly is exotic hair?"

Furthermore I say that I haven't test older savegames for the current version. But there is actually a great chance that your savegame can be used for the new version. Feedback would be welcome.

At last I have some advanced information to the plantgirl:


The plantgirl (Flora slutus servus dominanta)

Habitated in various forests, plantgirls love traping and catching male hikers. If they have been sucessfull, they can keep them tied up for days and refresh themselves on the victim's seeds from time to time. After exhausting their nourishment source, they will let the poor human go, for the chance he will serve her another time.
Interestingly some men actually go back to her as a volunteer. Scientists claim, this behavior could be explained by some kind of spores the plantgirl excretes. Non-Scientists think, those people are just freakin' perverts.

However, since seeds (yes, I mean the human ones the whole time) are quite a dainty for the plantgirls, they will gladly help Amanda out with her buisness. But she needs to have an eye on them, because they always take what they want and they can often be very rough about it. Nevertheless, the clients will love them for their friendly, alluring arise and childish aura.



Tuesday, 14 June 2016

Teaser for upcoming version (1.2)


The owner of the Inn 'zum Damenhaus' has recently been seen with a strange figure on her side. Acording to rumors, there will be a new offer in this establishment. And said offer won't stand on the drinks menu, for sure.

We asked a random client, who just wanted to visit the location. He didn't even stop as we requested a statement from him, but at least he talked back with followed information:
"Out of my way, I want to get laid!"
It seems like it will stay mysterious. Currently only insiders, the so called 'Patreons' know the truth.

We stay tuned for you, until the curtain has been lifted, which should be only a matter of days.

Thursday, 2 June 2016

Short in between information

Good morning friends,

currently I am working on the project like a mad man. There will be a lot of new animations, pictures, functions, balance tweaks, performance enhancements and, and, and...
I steam ahead quit good. You can definitly count on a new update this month (also not the last day of it, but rather after mid of the month)

In the meantime, you may like to read a post I did on Patreon, which will present you the general way I work.

Here it is

I'm gonna show myself again before the release of version 1.2

Enjoy the day! Weekend is coming!

random Crow

Sunday, 22 May 2016

A sudden hotfix appears!

And it adds another 1 to version 1.1 which lets it evolve into MEGA VERSION 1.1.1!
Okay, without the mega. Unless you mean the download portal...

But seriously, here is the patch list:

Updates: 
  • you can now click the little symbol which indicates a waiting client for actual selecting him (*1)
  • improved zooming (*2)
  • key shortcuts added for zooming in (Q) and zooming out (E)
  • if you click 'assign' on a girl, you can now go back to your home without actual assigning her to a fixed room
  • your girls don't wait anymore till the last client has left the brothel. They have better things to do anyway.
  • amanda now trusts her staff enough to travel, without making sure that at minimum one girl is working in a love-room
  • you don't need to have a slave in a brothel room, when you first want one to serve in the bar
Changes:
  • increased scroll speed by 40%
  • increased elevator speed by 50%
  • increased client's walking speed by 33%
Bugfixes:
  • fixed a bug, when zooming in and out on special locations, it sometimes narrows down the background of your brothel / home

(*1) you can now click the little symbol which indicates a waiting client to actual select him:
Thats actual pretty funny. You may have noticed, that the little symbol was framed in red. But i wanted it in yellow, but it hasn't changed anything, despite the code I inserted. I released it teeth grinding. Well, now it works. That was a pretty little annoying thing.
Why yellow? I thought like: red = warning/danger,     yellow = "hell yeah, i'm ready!"

(*2) improved zooming:
*sigh* I have the feeling it will be a looong journey with the zooming and scrolling stuff. I fixed it a bit: less clicks for zooming, better performance... but i can't find out a good formular yet to make it... smoother.
 

If you have questions, found bugs, have suggestions or you just want to tell me your opinion:
please do so.

Till then

random Crow 

Saturday, 21 May 2016

Version 1.1 released!

Good afternoon everyone,

let's get straight to the point. Details will follow further below. Also you can now download the game here at the blog for free.

Updates:
  •  well, I programmed the goddamn game again, I guess that's an update
  • added a preloader (*1)
  • re-coded slaves (*2)
  • added a save feature (*3) 
  • slaves are able to serve at the bar (*4)
  • created a symbol for a waiting client (*5)
  • the service level of Madeline and slaves will be added to the general bar income
  • all floors in all buidings can now be used to set up rooms
  • offering a client a room/girl can now be done by clicking said girl (currently works only with Amanda and Madeline)
  • improved zoom function; especially for zooming out
  • scrolling diagonal with mouse is now possible
  • also a ton of other details you may notice or may not
 Changes:
  • you can switch between your home and the brothel via HUD symbol
  • you can now assign Madeline directly to the bar, instead of just letting her be if you want her to work there 
  • reduced daytime from 10 minutes to 5 minutes
Bugfixes:
  • Madeline's experience now rises with every client who visits the bar; as it was intended to


(*1) added a preloader:
Well, the game is yet to small for you to see the loader. But it is there.

(*2) re-coded slaves:
I assume you will never find out what exactly happend when you casually play the game.
Half of the time I spend was for the slave rework.
And it was worth it!
With this and other things I improved, I was able to save up nearly 50% of the whole games memory; the updates already calculated in. Of course, with a small game like this it is not that big of a deal.. yet. Think of the content I will add later!
Just a random fact which you won't see in the actual game you play:
In the first game at the very end, exporting it for testing took me about 4 minutes and 24 seconds.
I reduced this to 15 seconds.
That's why I redone it.

(*3) added a save feature:
I want to tell you more about it, but I feel I should make it short:

It works.

What it does is real time saving.
If you want to continue your game, just click the door at the beginning screen, like you would start a new game.
If you want to delete your current save game, click the trashcan's cap, which waits in front of the buidling.
Important: You can only save up to 10 slaves which you have bought. I add more slots during the next versions. I just want to check that everything is perfect for now.

(*4) slaves are able to serve at the bar:
If you want a slave working in your bar, make sure that Madeline runs it and there is at least one other character selling herself in a room.
Additional bar-related animations will follow.

(*5) created a symbol for a waiting client:
Now you can observe the work of your girls, without worrying missing a waiting client.
A discreet little symbol in the top right of your screen will tell you, when someone is waiting for his turn.


So, now that I have my game rework done, I finally can do content, content and more content.
Long hold ideas sticking in a small corner in my brain, freezing, squeezed together in a small gap.
They will be happy, if I free them. If you want to know their names, I'm afraid I can't tell you, but I wish there was a way.

*cough*


If you found any bug, any opinion you want to share or any suggestion you have, I encourage you to write it down in the comments below. I appreciate any feedback, but of course stay polite.


Have a nice day

random Crow

Friday, 6 May 2016

Greetings friends,

I just want to let you people know that I'm spending as much time on the project as I can. Even now, when I have to deal with other annoying and private stuff. Also my main job needs the focus; for about a week.
Long story short: Don't await the new version within the next two weeks.

As for the current state of work:
Re-programing the slaves for the sake of memory takes as long as I was afraid of. There is no way to shorten things, but on the bright side, it is (now) an easy thing to do. It just lasts.

I won't give myself a deadline, though you may visit this blog soon, thinking "maybe today".

random Crow

Sunday, 17 April 2016

Hello gals and guys,

I am nearly finished with the re-code. Basically everything has worked 90% of the time like I wanted to. The other 10% also works, naturally, but I had to do a little more of a work around.

The last thing missing are the slaves. How and what will change with that in detail, I have to find out for myself first.

In addition, I will implement some new and improved content, so you don't have to play the exact same version like before. Which content I'm going to add? I will tell you on release of 1.1, but don't expect to much for now.

You will hear from me, when I'm done with the things mentioned above.

Meanwhile

Have a nice sunday!


random Crow

Monday, 21 March 2016



Good day folks and welcome to the blog!

The first version of “Zum Damenhaus” has been released and there is so much more to do. And the most important thing, decided spontaneously just a few days ago, is:
Program the whole game again from scratch! Yay!
But let me explain: The crucial reason for this was the missing preloader. I plugged the game, so I’m never able to create one. However, this comes with great opportunities. While I coded the game, the beginnings were only simple structured. As I grew in experience, I could do better, more effective things. As for a few examples:
- improve slave’s data volume. There is a technique to save about 80% of it!
- improve client’s pathfinding and individuality
- improve zooming and scrolling

- make a save function, if I can pull it off (need to experiment some more)

Sooner or later any game programmer will rewrite huge parts of the script, since he can make his creation much more effective later times. Well, for me it is right at the beginning.
While I’m at it, you will hear from me. Until then I will use my ENTIRE free time making a stable and reliable base of the game, on which adding content is as easy as you can imagine.
Hold on this time; it will be worth it!

Cheers

random Crow